![]() This breaks many things involving pushing entites. When moving a block such as a rail or a glass pane, the moving block created is a full block no matter what. After that this bug is pretty much fixed. It causes wierd client-server desyncs and buggy behaviour. The way pistons move entities has also been changed, making it (in my opinion) better than before, although not quite perfect.Īll that's left to do is extend the collision box changes to the client. Dress up your build to look clean and hide any redstone wiring that doesn’t need to be visible.Moving blocks now have a collision box identical to the block being moved, however client-side this hasn't been implemented.Manually activate your launcher via a button or have it automatically activate via a pressure plate or other detection block.Create a redstone-based device that can propel players higher or further than they would otherwise be able to by jumping on their own.Or maybe a fancy slime-based machine is more your speed? Use your preferred propulsion system and send players skyward! Build Requirements ![]() Complex flying machines are great and all, but in Minecraft we can just skip all that messiness and propel ourselves through the air with explosions instead! TNT is a reliable tool for achieving takeoff, especially if you can detonate enough of it at once.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |